1999 EDS-FFL League Rules

 


I - Team Composition

Each team shall be comprised of 16 players. There is no regulation to the number of players you may select at any one position (e.g. you could select 16 running backs if you wish). It is recommended that you choose your roster so that it is at least two deep at each position. Don’t forget that each player will have an off week. Positions to draft for include: Quarterback, Running Back, Wide Receiver, Tight End, Kicker, and Defense. Each week you will need to field a team of 1 QB, 2 RBs, 2 WRs, 1 TE, 1 K, and 1 D.

II - Point Scoring

Points are tallied from those players activated for that week in the following manner:

  • 6 pts for a touchdown
  • 2 pts for a 2-pt conversion
  • 3 pts for a field goal
  • 1 pt for an extra point
  • 4 pts for a safety
  • 2 pts for a defensive interception or fumble recovery
  • 10 pts for a defensive team shutout
  • 3 pts bonus for any of the following:

field goal of 50 or more yards

touchdown covering 50 or more yards

  • 2 pts deduction for each QB interception thrown
  • 1 pt deduction for each field goal or PAT missed by a kicker
  • 1 point will be awarded for every 20 yards rushing or receiving for a player. If a player rushes for 38 yards and receives passes for 38 yards, he will earn 1 point for rushing and 1 point for receiving.
  • 1 point will be awarded for every 40 yards passing per player
  • A defense gets 10 points for a shutout, 7 points for holding a team to 3 or under, 5 points for 7 or under, and 3 for 10 or under.
  • If a player on a team scores points while on defense or special teams, the team with that player gets points for the score.

 

III - Roster Moves

All roster moves must be approved by the commissioner. Transaction fees will be $3 for an add/drop combination and trades will be $2 per player.

Each week, you may pick up any player not currently on an FFL roster. If more than one team wants a particular player, the team with the worst record gets the player. To pick up a player, you must inform the Commissioner of your transaction by noon on Wednesday.

No trades can be made after week 8 of the NFL season and add/drops will be suspended after the 10th week of the season.

IV - Regular Season Schedule and Playoffs

The schedule will be determined by how many teams we have in the league this year. The Super Bowl will be on week #16 of the NFL season.

All games will be decided by which team scores the most points. A tie counts as a tie during the regular season. If there is a tie in the playoffs, the better seeded team gets the win. If there is a tie in the Super Bowl, the two teams will play again the following week. If there is another tie, the two teams will split the money.

Tiebreaking for determining playoff seeding will be done in the following order:

1 - Best record

2 - Head - to - Head competition

3 - Head - to - Head point differential

4 - total points

5 - coin toss

V - Fees

An entrance fee of $65 must be paid prior to the draft. ($50 for the entrance fee and $15 to be applied towards trades, fines, and add/drop fees. If you use up your $15, you can pay the treasurer another $15 to be applied towards future transactions.

A transaction fee of $3 will be charged for drop/add combo and trades cost $2 per player.

Fines of $1 may be levied by the commissioner for inaccurate lineups or other "stupid stuff".

VI - Prizes

There will be six $15 awards for the team with the most points during the regular FFL season at each position. (QB, RB(combined), WR(combined), TE, Kicker, Defense)

There will still be $15 awards for the team with the most points during the regular FFL season at each position (QB, RB(combined), WR(Combined), TE, Kicker, Defense). The Champion receives 50% of the money left after the $90 has been distributed to the position winners. Second place receives 75% of what's left after that and third place gets 25%.

VII - Other

Any situation that arises that is not herein specifically addressed is to be judged solely by the Commissioner. The Commissioner's decision is final.

 


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